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DC FANDOME- STADIUM
After learning that San Diego Comic-Con had to cancel their event in 2020 due to the pandemic, Warner Bros. seized the opportunity to launch the first ever virtual global fan event: DC FANDOME. Together, I collaborated on this epic event, bringing the DC Multiverse to life through the introduction to the main stage for the event - the Fandome!.
Our partners at Warner Bros. graciously provided the iconic Wonder Women stadium as a base model for the work. However, FanDome needed to be big....really BIG. So I modeled and added a second tier and then a third tier of seating to the stadium to extend and give the arena the scale it needed for an experience of this heroic scope and size.
DC FANDOME -STADIUM-BREAKDOWN
This model was rigged with a combination of expresso, mograph and polyfx. Using the amazing fields introduced in C4D R20, I weas able to break apart and animate the reconstruction of the stadium. Then, taking a step back from my usual Arnold workflow, I textured, lit and rendered all materials in C4D'sphysical rendered - providing complete control over the stadium’s exact look, feel and polish. Adobe After Effects was used for final color correction and compositing. Exported camera data from C4D allowed me to seamlessly add a DC FanDome Logo, plasma energy effects and a stunning sunset environment.
DC FANDOME -STADIUM-OVERHEAD VIEW
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