DC FANDOME -STADIUM-BREAKDOWN
This model was rigged with a combination of expresso, mograph and polyfx. Using the amazing fields introduced in C4D R20, I weas able to break apart and animate the reconstruction of the stadium. Then, taking a step back from my usual Arnold workflow, I textured, lit and rendered all materials in C4D'sphysical rendered - providing complete control over the stadium’s exact look, feel and polish. Adobe After Effects was used for final color correction and compositing. Exported camera data from C4D allowed me to seamlessly add a DC FanDome Logo, plasma energy effects and a stunning sunset environment.